

A creature that has succeeded at the gaze’s initial save or has been cured of the gaze’s ongoing effect is immune to that plasmalisk’s ionizing gaze for 24 hours. Each time a creature fails the Fortitude save against a plasmalisk’s gaze, they take 3d6 electricity and fire damage as their body ionizes. A primed target is unconscious, and 1d4 hours after becoming primed, the creature’s body explodes in a burst of plasma that deals 6d6 electricity and fire damage to anything in a 10-foot radius (Reflex DC 20 half). A creature that fails a DC 20 Fortitude save is subject to the gaze’s effects, which mimic a Dexterity-track poison whose progression track is Healthy-Staggered-Immobile-Primed with a frequency of 1/round for 6 rounds and whose cure is 2 consecutive saves. Ionizing Gaze (Su)Ī plasmalisk’s vibrantly glowing eyes can cause viewers’ bodily fluids to rapidly ionize and burn their bodies from the inside. Whenever a plasmalisk takes 15 or more electricity or fire damage in any combination from a single attack or effect (whether or not it resists any of the damage), reduce the number of rounds the plasmalisk must wait before it can use its plasma blast by 1, and increase the plasmalisk’s speed by 10 feet (maximum 50 feet) until the end of its next turn. SPECIAL ABILITIES Assisted Energization (Ex) Other Abilities assisted energization, luminous scales

Str +8 Dex +4 Con +6 Int –2 Wis +0 Cha –3 Offensive Abilities ionizing gaze (60 ft., DC 20) Immunities radiation Resistances electricity 15, fire 15 Init +4 Senses blindsight ( electricity) 60 ft., darkvision 60 ft.
